Digimon Card Game Quick Start Guide

The Four Types of Cards
Digimon Cards
  • Pay memory to play or digivolve them.
  • Digimon can attack.
Digi-Egg Cards
  • Your Digi-Egg deck can have up to 5 cards.
  • Hatch or digivolve them in the Breeding Area.
Tamer Cards
  • Once played, Tamers stay on the field and their effects remain active.
Option Cards
  • To play an Option card, you must have a Digimon or Tamer on the field of the same color.

Deck Construction

Setting Up

  1. Shuffle your Digi-Egg deck and place it in the Breeding Area.
  2. Shuffle your main deck and place it in the Deck Zone.
  3. Both players roll a die — the player with the highest roll goes first.
  4. Each player draws 5 cards. You may mulligan once by shuffling your hand into your deck and drawing 5 new cards.
  5. Place the top 5 cards of your deck face-down into your Security Stack.
  6. Set the memory counter to 0.
  7. The first player skips their draw phase.

The Field

Card Properties

The Memory Gauge

When paying memory costs, use the memory gauge. If the memory counter lands on 1 or more on your opponent’s side, your turn ends. Memory may move to your side from effects or opponent’s play.

Victory Conditions

Game Flow

  1. Unsuspend Phase: Unsuspend all your suspended Digimon.
  2. Draw Phase: Draw 1 card. (First player skips this phase.)
  3. Hatching Phase: (Optional) You may hatch a Digi-Egg or move a Digimon that has finished digivolving from the Breeding Area to the Battle Area.
  4. Main Phase:
    • Play Digimon, Tamers, or Option cards.
    • Digivolve your Digimon.
    • You may take any number of actions while you have memory.
    • Your turn ends when memory moves to your opponent’s side.

Playing and Attacking with Digimon

Playing Digimon

Attacking

Battles

Security Checks

Common Keywords